Thursday Mar 18, 2021
Lynn Fiellin and Ty Sells play2Prevent for Teens
Ty Sells is one of the most sought-after motivational speakers for youth in the country. He received his BA in Communication from The Ohio State University, is an Ohio Certified Prevention Consultant, and is currently the Director of Training for Youth to Youth International in Columbus, Ohio. In 2012, Ty received the “Prevention Innovator of the Year” Award from the Ohio Department of Mental Health and Addiction Services for his development of creative prevention trainings and consultations with schools and organizations across the state. Ty has developed a multitude of trainings, workshops, and presentations for both youth and adults to address the many complex issues that confront today’s young people. Ty speaks on The Power of Connection
Lynn Fiellin is a Professor of Medicine, the Child Study Center, and Public Health at Yale. She is also the Founding Director of the play2PREVENT Lab at the Yale Center for Health & Learning Games where she and her team focus on developing and evaluating videogame interventions, in the form of “serious games” to impact the health and well-being of adolescents.
PlaySmart:
playTEST!
smokeSCREEN
PlayForward: Elm City Stories
empowerED: Think It Through Digital Stories
Lynn Fiellin is a Professor of Medicine, the Child Study Center, and Public Health at Yale. She is also the Founding Director of the play2PREVENT Lab at the Yale Center for Health & Learning Games where she and her team focus on developing and evaluating videogame interventions, in the form of “serious games” to impact the health and well-being of adolescents.
PlaySmart:
playTEST!
smokeSCREEN
PlayForward: Elm City Stories
empowerED: Think It Through Digital Stories
Mission of play2PREVENT is to establish and grow a repository for evidence-based videogame interventions and educational materials geared toward risk prevention, well-being, and social intelligence in children, teens and young adults. Our objective is to serve as a resource for teens, parents, schools, communities, and other stakeholders with the common goal of improving and sustaining the health and well-being of young people.
The play2PREVENT Lab builds on the evolving and expanding area of “serious games,” a field defined as video games intended for use beyond just entertainment, such as in the fields of health, well-being, education, and social intelligence. We use principles of character education and components of social emotional learning to develop innovative targeted digital interventions to impact a range of health outcomes in youth and young adults.
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